Hi sebavan, yes I tried the following and performance was 72fps:
var newSimpleMat = new BABYLON.StandardMaterial(“newStandardMat”, _scene);
newSimpleMat.diffuseColor = new BABYLON.Color3(1, 1, 1);
var imp1 = BABYLON.SceneLoader.LoadAssetContainer(_path,_file, _scene, function (container) {
var meshes = container.meshes;
container.addAllToScene();
for(var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
if(meshes[meshIndex] != null) {
meshes[meshIndex].material = newSimpleMat;
}
}
});
I also tried exporting and loading an obj and the result was the same.
This is actually related to another question I had a couple of weeks earlier: When shaded model fills the screen the fps drops - possibly due to normal map. Why?