Export from 3Ds Max to Standard material (and not PBR)

Hi sebavan, yes I tried the following and performance was 72fps:

var newSimpleMat = new BABYLON.StandardMaterial(“newStandardMat”, _scene);
newSimpleMat.diffuseColor = new BABYLON.Color3(1, 1, 1);

var imp1 = BABYLON.SceneLoader.LoadAssetContainer(_path,_file, _scene, function (container) {
      var meshes = container.meshes;
      container.addAllToScene();
      for(var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
            if(meshes[meshIndex] != null) {
                  meshes[meshIndex].material = newSimpleMat;
            }
      }
});

I also tried exporting and loading an obj and the result was the same.

This is actually related to another question I had a couple of weeks earlier: When shaded model fills the screen the fps drops - possibly due to normal map. Why?