# Export options for a scene

**URL:** <https://forum.babylonjs.com/t/export-options-for-a-scene/57523>\
**Category:** Questions\
**Tags:** export\
**Created:** [March 31, 2025, 1:21pm UTC](https://forum.babylonjs.com/t/export-options-for-a-scene/57523 "2025-03-31T13:21:54Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Pe443](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pe443/32/22675_2.png) [@Pe443](https://forum.babylonjs.com/u/Pe443)\
**Post date:** [March 31, 2025, 1:21pm UTC](https://forum.babylonjs.com/t/export-options-for-a-scene/57523/1 "2025-03-31T13:21:54Z")

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Hi,  
I use Babylon to visualize customer projects. Now I wanted to ask what possibilities Babylon offers to export the objects of a scene.  
I searched the documentation but couldn’t find anything except exporters that are no longer being developed.

Which formats can I currently export?

Thx 😉

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**Author:** ![Tricotou](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tricotou/32/5844_2.png) [@Tricotou](https://forum.babylonjs.com/u/Tricotou)\
**Post date:** [March 31, 2025, 1:34pm UTC](https://forum.babylonjs.com/t/export-options-for-a-scene/57523/2 "2025-03-31T13:34:27Z")

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> [@Pe443](#):
>
> I searched the documentation but couldn’t find anything except exporters that are no longer being developed.

What do you mean no longer being developped ? 🤔  
Did you give a try to [glTF](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/glTFExporter/) or [babylon](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Save_Babylon/) exporters ? 🙂

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**Author:** ![Pe443](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pe443/32/22675_2.png) [@Pe443](https://forum.babylonjs.com/u/Pe443)\
**Post date:** [March 31, 2025, 1:43pm UTC](https://forum.babylonjs.com/t/export-options-for-a-scene/57523/3 "2025-03-31T13:43:02Z")

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Thx for your answer but I mean not exporter to export from Software-A or Software-B to Babylon, I mean from Babylon to OBJ/DXF or other industrial formats.

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**Author:** ![Tricotou](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tricotou/32/5844_2.png) [@Tricotou](https://forum.babylonjs.com/u/Tricotou)\
**Post date:** [March 31, 2025, 1:47pm UTC](https://forum.babylonjs.com/t/export-options-for-a-scene/57523/4 "2025-03-31T13:47:58Z")

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Both links I have given are to export from Babylon to X,Y, not from X,Y to Babylon 🙂

Have a look at GLTF is a format you can widely use across other softwares.  
Its variant .GLB allows direct embedding of textures within one binary file.

> **[Babylon.js Playground](https://playground.babylonjs.com/#4U4QH9%23348)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL and WebGPU 3D scenes

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**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [March 31, 2025, 2:25pm UTC](https://forum.babylonjs.com/t/export-options-for-a-scene/57523/5 "2025-03-31T14:25:14Z")

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GLB is the right choice. It is well documented and supports a wide variety of features. OBJ is severely limited. OBJ was a good exchange format in the late 90s, but it’s not really appropriate with today’s polygon counts.
