# Exporting baked textures and model from Max to glTF

**URL:** <https://forum.babylonjs.com/t/exporting-baked-textures-and-model-from-max-to-gltf/11554>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Tags:** 3ds-max\
**Created:** [June 9, 2020, 12:04pm UTC](https://forum.babylonjs.com/t/exporting-baked-textures-and-model-from-max-to-gltf/11554 "2020-06-09T12:04:12Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [December 9, 2022, 4:31pm UTC](https://forum.babylonjs.com/t/exporting-baked-textures-and-model-from-max-to-gltf/11554/21 "2022-12-09T16:31:13Z")

</div>

Sorry, I meant on GitHub.

Although, we’ve [stopped developing the exporters](https://forum.babylonjs.com/t/no-longer-actively-supporting-autodesk-exporters/35288). ☹

[Previous page](https://forum.babylonjs.com/t/exporting-baked-textures-and-model-from-max-to-gltf/11554.md?page=1)
