# Facet Rotation and Normal Direction in Euler World Space

**URL:** <https://forum.babylonjs.com/t/facet-rotation-and-normal-direction-in-euler-world-space/409>\
**Category:** Questions\
**Created:** [December 23, 2018, 1:38pm UTC](https://forum.babylonjs.com/t/facet-rotation-and-normal-direction-in-euler-world-space/409 "2018-12-23T13:38:29Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [December 24, 2018, 3:05am UTC](https://forum.babylonjs.com/t/facet-rotation-and-normal-direction-in-euler-world-space/409/2 "2018-12-24T03:05:32Z")

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You should check this post: [How can I make a mesh sit on the surface of another mesh?](https://forum.babylonjs.com/t/how-can-i-make-a-mesh-sit-on-the-surface-of-another-mesh/315/12)

It is providing the solution to exactly what you are trying to achieve with the associated code

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