# Field of grass?

**URL:** <https://forum.babylonjs.com/t/field-of-grass/29023>\
**Category:** Questions\
**Created:** [April 2, 2022, 8:15pm UTC](https://forum.babylonjs.com/t/field-of-grass/29023 "2022-04-02T20:15:43Z")\
**Posts on this page:** 1\
**Showing post:** 44

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**Author:** ![mawa](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mawa/32/12384_2.png) [@mawa](https://forum.babylonjs.com/u/mawa)\
**Post date:** [November 17, 2023, 2:38pm UTC](https://forum.babylonjs.com/t/field-of-grass/29023/44 "2023-11-17T14:38:07Z")

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One more link to nurture this thread:

> [@Grass, butterflies and trees with instancing](https://forum.babylonjs.com/t/grass-butterflies-and-trees-with-instancing/45646):
>
> Hello everyone! After watching the last [video of Simon Dev on grass](https://youtu.be/bp7REZBV4P4), I was inspired to recreate and expand it using BabylonJS. So I had a lot of fun with instances and stuff and it came up nicely I think: You can try it out at [Hello BabylonJS !](https://barthpaleologue.github.io/AssetScattering/) (WASD or ZQSD to move around the character) The framerate holds at 60fps most of the time (not on the screenshot lol) on my Iris Xe integrated GPU. I think the trees my be to blame on that one I am not sure. All the source code is available [o…](https://github.com/BarthPaleologue/AssetScattering)

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