I’m trying to draw a 3D curve, specifically a spiral, which should be relatively thin (but not extremely thin like a strand of hair). To achieve this, I’m using a tube, and overall, it looks great to me. However, there is an annoying flickering effect that is most noticeable at the left and right sides of the spiral, but can be seen throughout if you look closely.
I’ve been unable to find a way to eliminate this effect or at least reduce it. Is it possible to achieve a consistently illuminated surface in this case, considering the wide variation in color and angle of lighting?
Yep. HardwareScalingLeve is expensive. I don’t recommend giving it a small value. I think the reason is that maybe its width is really too small. Close to 1 pixel. Maybe someone else has a different good idea.