FurMaterial heightTexture issue

How can I get heightTexture to work for FurMaterial?

Shouldn’t half of this sphere have very short fur?

https://playground.babylonjs.com/#28G6UT#71

It looks like heightTexture only works when highLevelFur is set to false.

https://playground.babylonjs.com/#28G6UT#72

Is that correct?

Yes, that is correct. I was just going to point that out but you spotted it first.

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Would a good workaround be to use MultiMaterial?

If so, I’m having an issue with GLTF and MultiMultimaterial. When I use multiple materials on a mesh in Blender 3 and export to GLTF, it breaks the mesh up into mesh_primitive0, mesh_primitive1, etc. I should probably just go back to .babylon format.