FurMaterial heightTexture issue

How can I get heightTexture to work for FurMaterial?

Shouldn’t half of this sphere have very short fur?


It looks like heightTexture only works when highLevelFur is set to false.


Is that correct?

Yes, that is correct. I was just going to point that out but you spotted it first.

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Would a good workaround be to use MultiMaterial?

If so, I’m having an issue with GLTF and MultiMultimaterial. When I use multiple materials on a mesh in Blender 3 and export to GLTF, it breaks the mesh up into mesh_primitive0, mesh_primitive1, etc. I should probably just go back to .babylon format.