# Gardener Shu (devlog)

**URL:** <https://forum.babylonjs.com/t/gardener-shu-devlog/56742>\
**Category:** Demos and projects\
**Tags:** game, 3d\
**Created:** [February 23, 2025, 7:15pm UTC](https://forum.babylonjs.com/t/gardener-shu-devlog/56742 "2025-02-23T19:15:16Z")\
**Posts on this page:** 1\
**Showing post:** 37

<div class="post-metadata">

**Author:** ![onekit](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/onekit/32/49527_2.png) [@onekit](https://forum.babylonjs.com/u/onekit)\
**Post date:** [March 5, 2026, 3:26am UTC](https://forum.babylonjs.com/t/gardener-shu-devlog/56742/37 "2026-03-05T03:26:08Z")

</div>

What’s new in 0.32.2:

- Recently, a user named @southofsouthrecords posted a [thread on the forum](https://forum.babylonjs.com/t/applesauce-with-babylon-html-skating-blood-physics/62559) about a blood effect, which got me thinking that the Particle System isn’t enough for me anymore;  
Blood is now generated not only using the **Particle System** but also via small **physical shapes** that turn into **decals** upon colliding with the ground.  
To prevent them from slowing down the game, **garbage** is cleared from the level once per second.  
For the dispersion, I’m using **fast trigonometry** —`fastSin` and `fastCos` instead of the native `Math.sin` and `Math.cos` .

[![](https://img.youtube.com/vi/lwo7E92qxig/maxresdefault.jpg "Blood with fastSin and fastCos for the dispersion") ](https://www.youtube.com/watch?v=lwo7E92qxig)

- And the second thing I managed to add is detachable helicopter wheels.  
Previously, when a helicopter was destroyed, only the propellers would fly off with a whistling sound, but now the wheels fall off too.

[![](https://img.youtube.com/vi/HTEUWf6i8YE/maxresdefault.jpg "Wheels pop right off") ](https://www.youtube.com/watch?v=HTEUWf6i8YE)

😁

---

_[View the full topic](https://forum.babylonjs.com/t/gardener-shu-devlog/56742)._
