# Get the name of the mesh(es) a mesh is intersecting

**URL:** <https://forum.babylonjs.com/t/get-the-name-of-the-mesh-es-a-mesh-is-intersecting/6050>\
**Category:** Questions\
**Created:** [October 1, 2019, 10:34pm UTC](https://forum.babylonjs.com/t/get-the-name-of-the-mesh-es-a-mesh-is-intersecting/6050 "2019-10-01T22:34:13Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Givo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/givo/32/4968_2.png) [@Givo](https://forum.babylonjs.com/u/Givo)\
**Post date:** [October 2, 2019, 12:10pm UTC](https://forum.babylonjs.com/t/get-the-name-of-the-mesh-es-a-mesh-is-intersecting/6050/9 "2019-10-02T12:10:40Z")

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This means I’m gonna have to get the positions of all of the sub-meshes in the map mesh, aren’t I? Nice explanation, I haven’t really used arrays.

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