# getMeshByName does not function

**URL:** <https://forum.babylonjs.com/t/getmeshbyname-does-not-function/7625>\
**Category:** Questions\
**Tags:** tutorial\
**Created:** [December 16, 2019, 1:28pm UTC](https://forum.babylonjs.com/t/getmeshbyname-does-not-function/7625 "2019-12-16T13:28:30Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![meo](https://avatars.discourse-cdn.com/v4/letter/m/c5a1d2/32.png) [@meo](https://forum.babylonjs.com/u/meo)\
**Post date:** [December 16, 2019, 9:04pm UTC](https://forum.babylonjs.com/t/getmeshbyname-does-not-function/7625/9 "2019-12-16T21:04:20Z")

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I found this topic, but I could not understand fully: does it really mean that is impossible to reach scene elements through html ui even like simple buttons?

> [@HTML/DOM GUI instead of BABYLON.GUI](https://forum.babylonjs.com/t/html-dom-gui-instead-of-babylon-gui/1974):
>
> Hello, everybody, I’m standing in front of a project with a very complex user interface and of course I know that BABYLON brings its own GUI system, but I’m afraid I can’t avoid building the UI in HTML. But first I wanted to ask if there are any reasons against it. Performance slumps for example. Or maybe someone already has experience in combining Babylon-Canvas with the HTML DOM? I have read some comments on the topic, in connection with other game engines, in which it was said that it was …

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