# getVerticesData() return null

**URL:** <https://forum.babylonjs.com/t/getverticesdata-return-null/29208>\
**Category:** Questions\
**Tags:** mesh, glb\
**Created:** [April 9, 2022, 10:01am UTC](https://forum.babylonjs.com/t/getverticesdata-return-null/29208 "2022-04-09T10:01:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![udemegane](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/udemegane/32/20928_2.png) [@udemegane](https://forum.babylonjs.com/u/udemegane)\
**Post date:** [April 9, 2022, 10:01am UTC](https://forum.babylonjs.com/t/getverticesdata-return-null/29208/1 "2022-04-09T10:01:30Z")

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Hello! I would like to see the vertexbuffer info of the imported glb assets.  
However, getVerticesData() returns null, as in the PG below. Why is this?

> **[Babylon.js Playground](https://playground.babylonjs.com/#1EVNNB%23302)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

Thank you!

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<div class="post-metadata">

**Author:** ![JohnK](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/johnk/32/26764_2.png) [@JohnK](https://forum.babylonjs.com/u/JohnK)\
**Post date:** [April 9, 2022, 12:38pm UTC](https://forum.babylonjs.com/t/getverticesdata-return-null/29208/2 "2022-04-09T12:38:48Z")

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This is because newMeshes[0] is an empty mesh used to parent the child meshes that make up Dude.

newMeshes[1] to newMeshes[4] will give the vertex positions for those meshes.

You can use the inspector to check the nodes.

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/d/9/d9c401ef184eea84a69bd6fcf0e0bdfaa12de91f.jpeg)

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<div class="post-metadata">

**Author:** ![udemegane](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/udemegane/32/20928_2.png) [@udemegane](https://forum.babylonjs.com/u/udemegane)\
**Post date:** [April 13, 2022, 6:28am UTC](https://forum.babylonjs.com/t/getverticesdata-return-null/29208/3 "2022-04-13T06:28:38Z")

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Oops! I had made a very simple mistake 🤣. Thank you!
