# GLB models error with X axis

**URL:** <https://forum.babylonjs.com/t/glb-models-error-with-x-axis/49108>\
**Category:** Questions\
**Created:** [March 28, 2024, 12:09am UTC](https://forum.babylonjs.com/t/glb-models-error-with-x-axis/49108 "2024-03-28T00:09:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bitmo\_games](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bitmo_games/32/37337_2.png) [@bitmo\_games](https://forum.babylonjs.com/u/bitmo_games)\
**Post date:** [March 28, 2024, 12:09am UTC](https://forum.babylonjs.com/t/glb-models-error-with-x-axis/49108/1 "2024-03-28T00:09:34Z")

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I have this error, the local axis are inverted, only in GLB/GLTF files…  
I tried:

Make mirror in blender.

\_mesh.setPivotPoint(new BABYLON.Vector3(0, 0, 0), BABYLON.Space.LOCAL);  
\_mesh.computeWorldMatrix(true);

with OBJ works, BUT i need work with GLB…

  
\*In video, on click over a mesh, it must move to X+

\*\* i can not use : scene.useRightHandedSystem = true;

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<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [March 28, 2024, 1:40pm UTC](https://forum.babylonjs.com/t/glb-models-error-with-x-axis/49108/2 "2024-03-28T13:40:55Z")

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GLB loaded in a Left handed scene will get a negative scale on their root object.

On thing you can do is to call my obj.setParent(null) to remove the parent link and then call mesh.bakeCurrentTransformIntoVertices()
