# GLTF Bug: FreeCamera animation not being exported

**URL:** <https://forum.babylonjs.com/t/gltf-bug-freecamera-animation-not-being-exported/31259>\
**Category:** Bugs\
**Created:** [June 11, 2022, 3:15pm UTC](https://forum.babylonjs.com/t/gltf-bug-freecamera-animation-not-being-exported/31259 "2022-06-11T15:15:24Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![mrlooi](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mrlooi/32/18406_2.png) [@mrlooi](https://forum.babylonjs.com/u/mrlooi)\
**Post date:** [June 16, 2022, 8:15am UTC](https://forum.babylonjs.com/t/gltf-bug-freecamera-animation-not-being-exported/31259/7 "2022-06-16T08:15:27Z")

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Yea, I think this bug [GLTF Export Bug: FreeCamera rotation has wrong offset - #9 by Guillaume\_Pelletier](https://forum.babylonjs.com/t/gltf-export-bug-freecamera-rotation-has-wrong-offset/31278/9) would have to be patched prior to this animation part, since that affects the rotations (and hence animations) regardless

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