# Gltf bug went under the radar?

**URL:** <https://forum.babylonjs.com/t/gltf-bug-went-under-the-radar/41482>\
**Category:** Questions\
**Created:** [June 8, 2023, 4:00pm UTC](https://forum.babylonjs.com/t/gltf-bug-went-under-the-radar/41482 "2023-06-08T16:00:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![aWeirdo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/aweirdo/32/52_2.png) [@aWeirdo](https://forum.babylonjs.com/u/aWeirdo)\
**Post date:** [June 8, 2023, 4:00pm UTC](https://forum.babylonjs.com/t/gltf-bug-went-under-the-radar/41482/1 "2023-06-08T16:00:44Z")

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Hey team / @bghgary  
I was browsing some gizmo PGs and saw this GLTF yeti guy’s right-arm fur and left eye floating (his pov)

> **[Babylon.js Playground](https://playground.babylonjs.com/#6E4LSB%23101)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

I remember this PG as looking fine in the past and on bjs 4.21 it indeed does, but both 5.71 and latest have the floating objects 🤔

 ![yeti](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/1/0/100a81e8aad7c60e6447ca518c81efbad5a1f130.png)

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [June 8, 2023, 4:23pm UTC](https://forum.babylonjs.com/t/gltf-bug-went-under-the-radar/41482/2 "2023-06-08T16:23:29Z")

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cc @PatrickRyan, maybe there’s something special with the asset…

The asset from our asset library does work:

> **[Babylon.js Playground](https://playground.babylonjs.com/#6E4LSB%23103)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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**Author:** ![aWeirdo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/aweirdo/32/52_2.png) [@aWeirdo](https://forum.babylonjs.com/u/aWeirdo)\
**Post date:** [June 8, 2023, 4:32pm UTC](https://forum.babylonjs.com/t/gltf-bug-went-under-the-radar/41482/3 "2023-06-08T16:32:27Z")

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oh, probably something different in the asset then!  
Example on gizmo docs uses the faulty one though,  
3’rd from the bottom of examples list

> **[Gizmos | Babylon.js Documentation](https://doc.babylonjs.com/features/featuresDeepDive/mesh/gizmo)**
>
> Learn about gizmos in Babylon.js.

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [June 8, 2023, 5:26pm UTC](https://forum.babylonjs.com/t/gltf-bug-went-under-the-radar/41482/4 "2023-06-08T17:26:38Z")

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The one from @PatrickRyan’s repo had an issue with it. I made some fixes to the glTF loader that exposed this problem in the asset which has now been fixed.

You can read about the changes I made in the doc: [glTF 2.0 Skinning | Babylon.js Documentation](https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh)

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**Author:** ![PatrickRyan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/patrickryan/32/3417_2.png) [@PatrickRyan](https://forum.babylonjs.com/u/PatrickRyan)\
**Post date:** [June 8, 2023, 6:03pm UTC](https://forum.babylonjs.com/t/gltf-bug-went-under-the-radar/41482/5 "2023-06-08T18:03:24Z")

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I’ll update the one in my repo with the fixed asset to catch all other cases.
