# GLTF - Custom Image Mime Types

**URL:** <https://forum.babylonjs.com/t/gltf-custom-image-mime-types/7349>\
**Category:** Questions\
**Created:** [December 2, 2019, 11:29pm UTC](https://forum.babylonjs.com/t/gltf-custom-image-mime-types/7349 "2019-12-02T23:29:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [December 3, 2019, 12:08am UTC](https://forum.babylonjs.com/t/gltf-custom-image-mime-types/7349/2 "2019-12-03T00:08:35Z")

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@MackeyK24

> [@MackeyK24](#):
>
> use custom image types .basis for my textures inside my gltf

There is another similar thread on this topic: [Support Other Textures in GLTFLoader](https://forum.babylonjs.com/t/support-other-textures-in-gltfloader/7293).

> [@MackeyK24](#):
>
> I am making a an extension to support the .basis file offically so it wont show errors in GLTF Validation

The official way to support Basis Universal in glTF is to use KTX2. See here: [https://github.com/KhronosGroup/glTF/pull/1612](https://github.com/KhronosGroup/glTF/pull/1612)

I am already working on the implementations for Babylon, but they will take some time to finish as there are issues with the KTX2 libraries at the moment.

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_[View the full topic](https://forum.babylonjs.com/t/gltf-custom-image-mime-types/7349)._
