# GltfExport - flipped camera

**URL:** <https://forum.babylonjs.com/t/gltfexport-flipped-camera/45986>\
**Category:** Bugs\
**Tags:** exporter, camera, gltf2export\
**Created:** [November 28, 2023, 9:11am UTC](https://forum.babylonjs.com/t/gltfexport-flipped-camera/45986 "2023-11-28T09:11:42Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [January 8, 2024, 8:15pm UTC](https://forum.babylonjs.com/t/gltfexport-flipped-camera/45986/15 "2024-01-08T20:15:07Z")

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Sorry for the long delay, but this issue is a problem in the method we decided to do with [this PR](https://github.com/BabylonJS/Babylon.js/pull/13909).

This other forum issue is also related to this PR: [Inconsistent glTF Exports Between Babylon 5 and Babylon 6 - Bugs - Babylon.js (babylonjs.com)](https://forum.babylonjs.com/t/inconsistent-gltf-exports-between-babylon-5-and-babylon-6/45216)

I am planning on rewriting a lot of the glTF serializer to address a lot of short-comings and fix all of these issues, but it will take a while to complete. Sorry for the troubles.

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_[View the full topic](https://forum.babylonjs.com/t/gltfexport-flipped-camera/45986)._
