# Good practice to load and access an asset (e.g. sound) from code?

**URL:** <https://forum.babylonjs.com/t/good-practice-to-load-and-access-an-asset-e-g-sound-from-code/2955>\
**Category:** Questions\
**Created:** [May 3, 2019, 5:43pm UTC](https://forum.babylonjs.com/t/good-practice-to-load-and-access-an-asset-e-g-sound-from-code/2955 "2019-05-03T17:43:37Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [May 6, 2019, 2:35pm UTC](https://forum.babylonjs.com/t/good-practice-to-load-and-access-an-asset-e-g-sound-from-code/2955/8 "2019-05-06T14:35:22Z")

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Like the idea! Do you mind creating an issue for it on the repo?

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_[View the full topic](https://forum.babylonjs.com/t/good-practice-to-load-and-access-an-asset-e-g-sound-from-code/2955)._
