# GPU Picker Possible Bug?

**URL:** <https://forum.babylonjs.com/t/gpu-picker-possible-bug/54814>\
**Category:** Questions\
**Created:** [November 17, 2024, 5:40pm UTC](https://forum.babylonjs.com/t/gpu-picker-possible-bug/54814 "2024-11-17T17:40:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [November 17, 2024, 5:57pm UTC](https://forum.babylonjs.com/t/gpu-picker-possible-bug/54814/2 "2024-11-17T17:57:14Z")

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Seems at the moment waiting for a frame is the best option.

> [@How do you update GPUPick meshes list?](https://forum.babylonjs.com/t/how-do-you-update-gpupick-meshes-list/54769/4):
>
> Just give to the picker one frame to be ready after the observable is raised - [https://playground.babylonjs.com/#YU2IJ5#14](https://playground.babylonjs.com/#YU2IJ5#14)

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