# GPUParticleSystem.IsSupported true, but nothings shows up on Chrome

**URL:** <https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717>\
**Category:** Bugs\
**Created:** [March 12, 2024, 2:13pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717 "2024-03-12T14:13:02Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![dgarcia](https://avatars.discourse-cdn.com/v4/letter/d/d2c977/32.png) [@dgarcia](https://forum.babylonjs.com/u/dgarcia)\
**Post date:** [March 12, 2024, 2:13pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/1 "2024-03-12T14:13:02Z")

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I’m trying this example on Chrome Android 122 (Pixel 8 Pro) and I get the GPU checker rendered, but when I check it I cannot see any particles on screen.

If I uncheck then I start seeing the particles (using CPU). GPUParticleSystem.IsSupported returns true.

> **[Babylon.js Playground](https://playground.babylonjs.com/#PU4WYI)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [March 12, 2024, 9:16pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/2 "2024-03-12T21:16:55Z")

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I can not repro on my devices ☹

@bghgary and @Cedric any of you having a device close to this one ?

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [March 12, 2024, 9:49pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/3 "2024-03-12T21:49:04Z")

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Works fine for me on OnePlus 8.

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [March 13, 2024, 8:20am UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/4 "2024-03-13T08:20:42Z")

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Also fine on my Oppo x5 lite / Android 13

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**Author:** ![dgarcia](https://avatars.discourse-cdn.com/v4/letter/d/d2c977/32.png) [@dgarcia](https://forum.babylonjs.com/u/dgarcia)\
**Post date:** [March 13, 2024, 10:08am UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/5 "2024-03-13T10:08:18Z")

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Could you try unchecking GPU particles and checking again?  
It usually works in first render, but then after reloading or, unchecking and checking, it doesn’t.

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [March 13, 2024, 10:19am UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/6 "2024-03-13T10:19:48Z")

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Indeed! It works, uncheck/check then particles are not visible. Webgpu works fine.  
Any idea why it happens @Evgeni_Popov ? Nothing in the logs.

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [March 13, 2024, 3:28pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/7 "2024-03-13T15:28:55Z")

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Still works for me.

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [March 13, 2024, 7:02pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/8 "2024-03-13T19:02:07Z")

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I tested on my Samsung device and it does work for me, even after unchecking /checking the “GPU” checkbox (it takes a few seconds to restart the particle system when you recheck the “GPU” setting).

As an OS update was pending, I performed it, but it continued to work after the update.

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [March 19, 2024, 4:07pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-issupported-true-but-nothings-shows-up-on-chrome/48717/9 "2024-03-19T16:07:07Z")

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same for me !!! we really to find one of those devices to repro ☹
