# GUI Editor improvements (suggestion, feedback) - parts #1 to 6

**URL:** <https://forum.babylonjs.com/t/gui-editor-improvements-suggestion-feedback-parts-1-to-6/32704>\
**Category:** Feature requests\
**Tags:** gui\
**Created:** [August 2, 2022, 11:19am UTC](https://forum.babylonjs.com/t/gui-editor-improvements-suggestion-feedback-parts-1-to-6/32704 "2022-08-02T11:19:59Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![mawa](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mawa/32/12384_2.png) [@mawa](https://forum.babylonjs.com/u/mawa)\
**Post date:** [August 8, 2022, 11:25am UTC](https://forum.babylonjs.com/t/gui-editor-improvements-suggestion-feedback-parts-1-to-6/32704/6 "2022-08-08T11:25:05Z")

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Hello again,  
Going a bit further with the Editor, I am continuing to experience some frustrating behavior for UX.

**Today on the menu:**

1. Parenting a grid to a stackpanel either horizontal or vertical **applies warning changes and converts values to pixels with no way to return to percentage mode**. It is a warning, yes? You can disregard it with code and eventually get the result you want. It doesn’t seem like you can do that with the editor.

2. **Saving the file makes the scene return to the default view** and also unfolds everything from the hierarchy. Not the best when you are working on a complete GUI.

3. I noticed that you **can load any versioning link that does not yet exist**. It will load the latest version but keep with the link you entered.  
In the PG however, loading a version file that does not exist will generate a blank GUI. Not the best for consistency. It would be better if when attempting to load a version that does not exist, the Editor would at least throw a warning stating that this file versioning does not exist (and eventually next load the latest version).

That’s all for just now. Though, there will be more to come… 😀  
Thanks and have a great day 🕶

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