# GUI in Vr Mode can't be click

**URL:** <https://forum.babylonjs.com/t/gui-in-vr-mode-cant-be-click/4672>\
**Category:** Questions\
**Tags:** tutorial\
**Created:** [July 23, 2019, 9:00am UTC](https://forum.babylonjs.com/t/gui-in-vr-mode-cant-be-click/4672 "2019-07-23T09:00:21Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![1113](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/1113/32/3648_2.png) [@1113](https://forum.babylonjs.com/u/1113)\
**Post date:** [July 26, 2019, 3:49am UTC](https://forum.babylonjs.com/t/gui-in-vr-mode-cant-be-click/4672/11 "2019-07-26T03:49:02Z")

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> [@Using a CSS file into BabylonJS for meshes for example](https://forum.babylonjs.com/t/using-a-css-file-into-babylonjs-for-meshes-for-example/3711/18):
>
> I think the issue is that you are using AdvancedDynamicTexture.CreateFullscreenUI instead of AdvancedDynamicTexture.CreateForMesh. CreateFullscreenUI is not supported for webVR so I think that is causing the issue. Would that work for you?

I find this answer from forum,CreateFullscreenUI is not supported for webVR ,but AdvancedDynamicTexture.CreateForMesh can’t fix the gui in scene.

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