# Havoc PhysicsCharacterController supportedState - supported for next frame after jump?

**URL:** <https://forum.babylonjs.com/t/havoc-physicscharactercontroller-supportedstate-supported-for-next-frame-after-jump/56683>\
**Category:** Questions\
**Tags:** character-controller\
**Created:** [February 20, 2025, 5:23pm UTC](https://forum.babylonjs.com/t/havoc-physicscharactercontroller-supportedstate-supported-for-next-frame-after-jump/56683 "2025-02-20T17:23:08Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![CrashMaster](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/crashmaster/32/23662_2.png) [@CrashMaster](https://forum.babylonjs.com/u/CrashMaster)\
**Post date:** [February 21, 2025, 1:41pm UTC](https://forum.babylonjs.com/t/havoc-physicscharactercontroller-supportedstate-supported-for-next-frame-after-jump/56683/8 "2025-02-21T13:41:46Z")

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I like this havok vehicle controller quite a lot even if not official ^^

> [@PhysicsV2 Car Simulation Template](https://forum.babylonjs.com/t/physicsv2-car-simulation-template/53801):
>
> Hi All, I’ve created a car simulation example with Havok/PhysicsV2 that I think would be a great starting point for anyone interested! It implements: Motorised joints for powered wheels and steering Stiffness and damping (spring) 6DoF joints for suspension Effective use of mass and friction This means it might also be helpful for anyone struggling with those aspects of PhysicsV2. [PhysicsV2 Car Simulation Example | Babylon.js Playground (babylonjs-playground.com)](https://www.babylonjs-playground.com/#ANV5OM) Hope it helps! TR

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