# Havok Plugin DisposeBody

**URL:** <https://forum.babylonjs.com/t/havok-plugin-disposebody/46086>\
**Category:** Questions\
**Tags:** havok\
**Created:** [December 1, 2023, 11:22am UTC](https://forum.babylonjs.com/t/havok-plugin-disposebody/46086 "2023-12-01T11:22:10Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![ddos](https://avatars.discourse-cdn.com/v4/letter/d/c68b51/32.png) [@ddos](https://forum.babylonjs.com/u/ddos)\
**Post date:** [December 3, 2023, 11:01am UTC](https://forum.babylonjs.com/t/havok-plugin-disposebody/46086/5 "2023-12-03T11:01:16Z")

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It seems my issue was to do with the physics viewer.  
You have to remove any bodies from the viewer before disposing them in the plugin.  
[Resetting Mesh to original position after physics are applied (with Havok) - Questions - Babylon.js (babylonjs.com)](https://forum.babylonjs.com/t/resetting-mesh-to-original-position-after-physics-are-applied-with-havok/42070/4)

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