I got a problem. I am using Babylon .glb converter in Maya and once I check my skeleton model in a Babylon Playground area, it does not let me zoom in for ex. to a knee area (essentially close up). Once the textures are removed, everything works well.
I noticed that happens with any other models, that has got a texture on.
Could anyone explain what is happening? Also is there a solution for this?
Thank you in advance!!!