I got a problem. I am using Babylon .glb converter in Maya and once I check my skeleton model in a Babylon Playground area, it does not let me zoom in for ex. to a knee area (essentially close up). Once the textures are removed, everything works well.
I noticed that happens with any other models, that has got a texture on.
Could anyone explain what is happening? Also is there a solution for this?
In a pic no1. I am using textures for the model and that is as far as I can zoom in. In a pic no.2, I have taken all of the textures and left plain material on, but that allows me to zoom in as much as I want.
By any chance, would you know why that would be happening?
Hope that is a bit more clear!
Thank you!
(P.S. It is all .glb export from Autodesk Maya, using Babylonjs plug-in, Apologies, I meant the Sandbox rather than a Playground! I am very new to this )
My bet is that the Maya exporter is setting a default camera with high limits, which do not allow you zoom the camera closer to where you want. This happened to me in a project I worked, to solved, in Sandbox, just open the LIMITS left menu with the camera selected, and change the “lower radius limit” value to 0 or 1. (like in attached pĂcture)