Holy Crap Nuts
i just really taking a look at this and the native project… And Holy Crap Nuts
Yo @bghgary … You know i gonna have a few questions about how to actually implement a project in BabylonNative.
Thats really it… all it does from a native host application point of view (besides some native input manager pointer stuff).
1… Should i be able to run my SceneManager extension that registers its GLTF Loader so my Unity GLTF Parsing that i use in a regular babylon.js environment (provided I remove all the HTML DOM stuff)
2… Does console.log and console.warn work in BabylonNative ???
3… Does GLTF PBR Materials and shaders work… Basically can i still use PBRCustomMaterial the way i do in a regular babylon.js environment ???
4… Does babylon.gui.js work ???
Am i on the right track ???