How do I restart the animation of only one mesh?

I find mesh like this:
this.scene.getMeshByName(meshName)

And I cannot use something like:

let awardAnim = this.scene.beginAnimation(newAward, 0, 11, true)
awardAnim.reset()

I only know mesh

you can simply call ‘this.scene.beginAnimation(newAward, 0, 11, true)’ again
it will restart the animation automatically