# How do you play two AnimationGroups on one skeleton?

**URL:** <https://forum.babylonjs.com/t/how-do-you-play-two-animationgroups-on-one-skeleton/42479>\
**Category:** Questions\
**Tags:** animation, animationblending\
**Created:** [July 16, 2023, 4:56am UTC](https://forum.babylonjs.com/t/how-do-you-play-two-animationgroups-on-one-skeleton/42479 "2023-07-16T04:56:18Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![qq2315137135](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/qq2315137135/32/32219_2.png) [@qq2315137135](https://forum.babylonjs.com/u/qq2315137135)\
**Post date:** [July 17, 2023, 11:00am UTC](https://forum.babylonjs.com/t/how-do-you-play-two-animationgroups-on-one-skeleton/42479/11 "2023-07-17T11:00:34Z")

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You don’t need two skeletons, you just need one skeleton and two animation groups that control the upper and lower body.  
I made a simple example by programmatically limiting two animations to the upper and lower body, and then playing them simultaneously.

> **[Babylon.js Playground](https://playground.babylonjs.com/#A2128X%232)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

eidt: reversal

> **[Babylon.js Playground](https://playground.babylonjs.com/#A2128X%233)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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