What happens when a Mesh is created in a scene with a NullEngine?
Does it consume resources?
I’m trying to run Babylon in a Node server.
What happens when a Mesh is created in a scene with a NullEngine?
Does it consume resources?
I’m trying to run Babylon in a Node server.
Yes, it should consume the same resources than in a regular engine I guess, at least for resources not related to WebGL (Running Babylon.js On A Server | Babylon.js Documentation).