# How particles and models can be bound together?

**URL:** <https://forum.babylonjs.com/t/how-particles-and-models-can-be-bound-together/51996>\
**Category:** Questions\
**Tags:** particles, mesh\
**Created:** [July 11, 2024, 3:36am UTC](https://forum.babylonjs.com/t/how-particles-and-models-can-be-bound-together/51996 "2024-07-11T03:36:20Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![zhy](https://avatars.discourse-cdn.com/v4/letter/z/9dc877/32.png) [@zhy](https://forum.babylonjs.com/u/zhy)\
**Post date:** [July 11, 2024, 3:36am UTC](https://forum.babylonjs.com/t/how-particles-and-models-can-be-bound-together/51996/1 "2024-07-11T03:36:20Z")

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When you move the model, the particles move with the model.

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**Author:** ![roland](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/roland/32/38940_2.png) [@roland](https://forum.babylonjs.com/u/roland)\
**Post date:** [July 11, 2024, 5:00am UTC](https://forum.babylonjs.com/t/how-particles-and-models-can-be-bound-together/51996/2 "2024-07-11T05:00:21Z")

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With a shape emitter:

> **[Babylon.js Playground](https://playground.babylonjs.com/#0GZLMI%238)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

or w/o:

> **[Babylon.js Playground](https://playground.babylonjs.com/#0GZLMI%239)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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<div class="post-metadata">

**Author:** ![zhy](https://avatars.discourse-cdn.com/v4/letter/z/9dc877/32.png) [@zhy](https://forum.babylonjs.com/u/zhy)\
**Post date:** [July 11, 2024, 5:59am UTC](https://forum.babylonjs.com/t/how-particles-and-models-can-be-bound-together/51996/3 "2024-07-11T05:59:36Z")

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At first I had thought of this method, but it felt a bit strange, maybe there will be interfaces, properties to implement, I didn’t expect it to be so straightforward 😂
