How to add magnifying effect on picked mesh?

disc = BABYLON.Mesh.CreateDisc(“disc”, .25,64, this.scene);
disc.scaling = new BABYLON.Vector3(3.8, 3.8, 1);
disc.rotation = new BABYLON.Vector3(0, 0, 0);
disc.position.z = -20;
var mainMaterial = new BABYLON.StandardMaterial(“main”, this.scene);
disc.material = mainMaterial;
mainMaterial.roughness = 0;
// mainMaterial.emissiveColor= new BABYLON.Color3(0.5,1,1);
var refractionTexture = new BABYLON.RefractionTexture(“th”, 1024, this.scene);
this.scene.onPointerMove = (evt) => {
scalingStatus = true;
const infos = this.scene.pick(this.scene.pointerX, this.scene.pointerY);
console.log(infos);
var ground = BABYLON.Mesh.CreateBox(“Mirror”, 1.0, this.scene);
ground.scaling = new BABYLON.Vector3(100.0, 0.01, 100.0);
if(infos?.hit && infos?.pickedMesh?.id != “ground1”){
console.log(infos);
var mesh = infos?.pickedMesh
var faceId = infos?.faceId
var position = infos?.pickedPoint
refractionTexture.renderList?.push(ground);
var vertInfo = this.getVertices(infos?.pickedMesh,infos?.pickedPoint,faceId);
console.log(vertInfo);
if(vertInfo){
box.isHitTestVisible = false;
for (var i = 0; i < vertInfo.global.length; i++) {
// var sphere = BABYLON.MeshBuilder.CreateBox(“box”, {size: 0.05}, this.scene);
// sphere.position = vertInfo.global[i];
if(infos?.pickedPoint && infos?.hit){
if(
Math.round(infos?.pickedPoint?.x) === Math.round(vertInfo.global[i].x) ||
Math.round(infos?.pickedPoint?.y) === Math.round(vertInfo.global[i].y) ||
Math.round(infos?.pickedPoint?.z) === Math.round(vertInfo.global[i].z)
){
firstPoint = infos.pickedPoint;
console.log(‘1’);
console.log(disc.isVisible);
disc.position = new Vector3(infos.pickedPoint.x,infos.pickedPoint.y,infos.pickedPoint.z);
console.log(disc);

I am unable add magnifying effect on picked mesh also i have added above my code.
Kindly guide me How to add magnifying effect on picked mesh?

@Mahesh, lets try to not dupplicate threads Magnifying Glass Effect - #4 by Cabin21

Also Could you put your code in the playground instead as it will help the community help you ?