# How to build a complex sprite character by pieces (body and nodes)?

**URL:** <https://forum.babylonjs.com/t/how-to-build-a-complex-sprite-character-by-pieces-body-and-nodes/53887>\
**Category:** Questions\
**Tags:** sprite\
**Created:** [October 2, 2024, 4:14pm UTC](https://forum.babylonjs.com/t/how-to-build-a-complex-sprite-character-by-pieces-body-and-nodes/53887 "2024-10-02T16:14:37Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![CodingCrusader](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/codingcrusader/32/29857_2.png) [@CodingCrusader](https://forum.babylonjs.com/u/CodingCrusader)\
**Post date:** [October 3, 2024, 12:06pm UTC](https://forum.babylonjs.com/t/how-to-build-a-complex-sprite-character-by-pieces-body-and-nodes/53887/8 "2024-10-03T12:06:46Z")

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Another method would be to pre-calculate the sprite movements and later retrieve them from a single graphic and simply exchange the images. Like in this example from @Pryme8

[Galaga Clone thingy - Demos and projects - Babylon.js (babylonjs.com)](https://forum.babylonjs.com/t/galaga-clone-thingy/39410)

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