# How to enable faster moving rigidbodies in HAVOK?

**URL:** <https://forum.babylonjs.com/t/how-to-enable-faster-moving-rigidbodies-in-havok/40631>\
**Category:** Questions\
**Created:** [May 9, 2023, 2:16pm UTC](https://forum.babylonjs.com/t/how-to-enable-faster-moving-rigidbodies-in-havok/40631 "2023-05-09T14:16:07Z")\
**Posts on this page:** 1\
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**Author:** ![nyan-left](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nyan-left/32/14046_2.png) [@nyan-left](https://forum.babylonjs.com/u/nyan-left)\
**Post date:** [March 22, 2024, 1:06pm UTC](https://forum.babylonjs.com/t/how-to-enable-faster-moving-rigidbodies-in-havok/40631/12 "2024-03-22T13:06:46Z")

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Looks like as of `1.3.2` There’s a type for `havok.HP_World_SetSpeedLimit`, but this seems to be `undefined`.

@eoin Please may you check if it’s correctly exported? In addition, would it be possible to introduce a getter for the current speed limit?

Thank you! 🙂

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