# How to export Skeleton Animation from Blender to Babylon?

**URL:** <https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371>\
**Category:** Questions\
**Created:** [February 13, 2019, 11:10pm UTC](https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371 "2019-02-13T23:10:03Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![2501](https://avatars.discourse-cdn.com/v4/letter/2/d9b06d/32.png) [@2501](https://forum.babylonjs.com/u/2501)\
**Post date:** [February 13, 2019, 11:10pm UTC](https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371/1 "2019-02-13T23:10:03Z")

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Hi,

I have a model downloaded from mixamo and looks good in Blender but when I try to export to Babylon (5.6 exporter) the animation runs but the mesh is distorted

![Sin%20t%C3%ADtulo](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/1X/e939535f239f1e7c574ca1e387f5cc2572538255.png)

Just in case, that supposed to be a dancing zombie cop

I tried with Object mode -\> ctrl A and location, rotation and scale but when I do that the model jumps everywhere in Blender and Babylon.

So I assume I made a mistake when export.

How can I achieve it. Thank you all.

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [February 14, 2019, 2:54pm UTC](https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371/2 "2019-02-14T14:54:01Z")

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Pinging @Vinc3r or @gryff or @JCPalmer

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**Author:** ![Vinc3r](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/vinc3r/32/25340_2.png) [@Vinc3r](https://forum.babylonjs.com/u/Vinc3r)\
**Post date:** [February 14, 2019, 2:57pm UTC](https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371/3 "2019-02-14T14:57:01Z")

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> [@2501](#):
>
> I tried with Object mode -\> ctrl A and location, rotation and scale but when I do that the model jumps everywhere in Blender

And I suppose that your scale values are different than 1 ?  
 ![](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/1X/be57665c16c9f074b830196735b7547f5d270738.png)

If so I think it’s a bad news for your skinning works: you probably have to delete your skin setup, reset transforms, and reskin.

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**Author:** ![2501](https://avatars.discourse-cdn.com/v4/letter/2/d9b06d/32.png) [@2501](https://forum.babylonjs.com/u/2501)\
**Post date:** [February 16, 2019, 1:05pm UTC](https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371/4 "2019-02-16T13:05:52Z")

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☹ yes Vinc3r its 1,1,1 .I’ll try to follow your advice.

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**Author:** ![Vinc3r](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/vinc3r/32/25340_2.png) [@Vinc3r](https://forum.babylonjs.com/u/Vinc3r)\
**Post date:** [February 18, 2019, 8:23am UTC](https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371/5 "2019-02-18T08:23:35Z")

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Is it that one? ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/1X/4b73a239ba2f475c3b9838f2160f6b79ac257c82.png)

Which downloadable format have you choose? Using the _fbx for unity_ and Unity for testing, is it workfing?

[edit] I’ve just done very few & quick tests of imports inside Blender, my guess is that the skeleton is not right generated, so it may have to be redone. But I don’t have to deal with characters, and so skinning usually, so maybe better animators could give you some advices.

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**Author:** ![2501](https://avatars.discourse-cdn.com/v4/letter/2/d9b06d/32.png) [@2501](https://forum.babylonjs.com/u/2501)\
**Post date:** [February 20, 2019, 12:27pm UTC](https://forum.babylonjs.com/t/how-to-export-skeleton-animation-from-blender-to-babylon/1371/6 "2019-02-20T12:27:50Z")

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Yes Is that, Thanks, I can make work the animation, but not the skin. Anyway, tour replay helps me to understand more about it. Thank you.
