I want to distinguish different objects in custom shader and one useful approach is to set custom stencil value for mesh and get this value in custom shader. I don’t know if babylon has some releative functions or not.
The most similar info I find is the renderingGroupId in RenderingManager, but I donnot how to get this value in custom shader, and not sure renderingGroupId is really useful for my purpose.
You can not read this from a shader, the only things you would have access to are textures.
So either you rely on shaders to prevent rendering for instance if it already has a certain value or you need to render to texture to fetch the info from your shader.
You need a render target and a custom shader where you would render one different color per group. then on your main rendering you could read from this texture to know which object it is.