# How to ignore t-pose armature position

**URL:** <https://forum.babylonjs.com/t/how-to-ignore-t-pose-armature-position/13694>\
**Category:** Questions\
**Tags:** blender\
**Created:** [August 26, 2020, 3:21pm UTC](https://forum.babylonjs.com/t/how-to-ignore-t-pose-armature-position/13694 "2020-08-26T15:21:40Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Douglas\_Cucco](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/douglas_cucco/32/10617_2.png) [@Douglas\_Cucco](https://forum.babylonjs.com/u/Douglas_Cucco)\
**Post date:** [August 26, 2020, 3:21pm UTC](https://forum.babylonjs.com/t/how-to-ignore-t-pose-armature-position/13694/1 "2020-08-26T15:21:41Z")

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Hi, I am trying to export an animation from blender to babylon and it works just fine except for a problem, the animation show as t-pose inside babylon, the problem is: the t-pose start from the right and animation from the left, so it appears like a glitch effect (fist frame t-pose aka armature pose) and disappear, can we ignore t-pose inside babylon? please somebody help, it is urgent ☹

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [August 26, 2020, 3:42pm UTC](https://forum.babylonjs.com/t/how-to-ignore-t-pose-armature-position/13694/2 "2020-08-26T15:42:33Z")

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Pinging @PirateJC

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**Author:** ![PirateJC](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/piratejc/32/1003_2.png) [@PirateJC](https://forum.babylonjs.com/u/PirateJC)\
**Post date:** [August 26, 2020, 3:49pm UTC](https://forum.babylonjs.com/t/how-to-ignore-t-pose-armature-position/13694/3 "2020-08-26T15:49:12Z")

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Hey @Douglas_Cucco, welcome to the Babylon family!

Can you provide us with a playground and blender file to help troubleshoot?
