# How to implement First Person Shooter camera?

**URL:** <https://forum.babylonjs.com/t/how-to-implement-first-person-shooter-camera/8373>\
**Category:** Questions\
**Created:** [February 2, 2020, 8:34am UTC](https://forum.babylonjs.com/t/how-to-implement-first-person-shooter-camera/8373 "2020-02-02T08:34:47Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Pryme8](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pryme8/32/7212_2.png) [@Pryme8](https://forum.babylonjs.com/u/Pryme8)\
**Post date:** [February 5, 2020, 9:06pm UTC](https://forum.babylonjs.com/t/how-to-implement-first-person-shooter-camera/8373/22 "2020-02-05T21:06:52Z")

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Did you ever see this?

> [@WebGL Counter-strike 1.6](https://forum.babylonjs.com/t/webgl-counter-strike-1-6/4314):
>
> Hello Friends, I have been using babylonjs for a while now (mainly trying to learn game dev). Needless to say, it is one of the greatest frameworks i have ever used, with the active community, supportive maintainers and regular updates. I have learned a lot form the forums and different resources, so I thought I owe something to the community. It might not be much, but it toke me a long time to get it going. It has some of the basics of an FPS game, hopefully someone will find parts of it use…

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