# How to import animation groups, then assign them to different meshes

**URL:** <https://forum.babylonjs.com/t/how-to-import-animation-groups-then-assign-them-to-different-meshes/36187>\
**Category:** Questions\
**Created:** [December 2, 2022, 5:40am UTC](https://forum.babylonjs.com/t/how-to-import-animation-groups-then-assign-them-to-different-meshes/36187 "2022-12-02T05:40:52Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![the](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/the/32/28353_2.png) [@the](https://forum.babylonjs.com/u/the)\
**Post date:** [December 3, 2022, 9:22pm UTC](https://forum.babylonjs.com/t/how-to-import-animation-groups-then-assign-them-to-different-meshes/36187/3 "2022-12-03T21:22:07Z")

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Hi! Thanks for your reply. I tried using method number two in this playground: [https://playground.babylonjs.com/#AHQEIB#1825](https://playground.babylonjs.com/#AHQEIB#1825) but for some reason it’s not working.

The result is, as you’ll see, that parts of the character mesh simply just get displaced. I’m still very new to animation in Babylonjs, so I apologize of I’m missing something obvious. Thanks in advance.

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