Hi, every one, I’m new to Babylon.js, I have a question related to dynamic textures.
This is the original material of the external GLB model loaded from GitHub.
I try to create a dynamic texture, load an image with transparent background, but the original material has changed to black.
I try to add hasAlha to the dynamic texture at the 47th line of code, but this is not what I want.
What I want to do is to keep the original material of GLB model, and the dynamic texture overlap on it.
Thank you in advance for any solutions.