So if I have a mesh that has multiple uv sets, is there a way to layer multiple textures or materials over the surface in accordance to those uv sets?
I know I can change the textures coordinate set, but can I have like two diffuseTexures displaying with the higher uv given priority in the zOrder.
something like:
mat.diffuseTexture1.coordinatesIndex = 1
mat.diffuseTexture1.hasAlpha = true
mat.diffuseTexture0.coordinatesIndex = 0
Now that I think about it, I bet the multi material would handle this.