I have a disc that I position on a sphere, and I’m able to orient it to face out correctly by using the lookAt function.
Now I want to place a torus around it, for use with an animation effect. I originally thought parenting the torus to the disc would rotate it the same way, and it hasn’t worked out like I expected.
I have a way of working for now, where I don’t parent, and I rotate the X and it seems to work. However, I feel like there’s a simpler, more trustworthy way to achieve what I’m looking for.
PG starts out in “first attempt, not working” mode. then there are two booleans to show my other attempts.
(lines 64 and 72).
In my app, i move from the sphere to a projected flat plane, and I need to position the torus correctly there as well. I am able to keep the disc oriented with the lookAt command, but I don’t know if rotating around X is the way to go when this happens.
i’d prefer to somehow use the Parent to help me orient it the torus in the correction direction.