The problem is:
I have the simple light flow effect already, but i also want the shader ball with a color(It is now transparent).
NME PG here: https://nme.babylonjs.com/#SGL5SF#3
Hi! Would this be the desired result?
https://nme.babylonjs.com/#SGL5SF#5
The only change from your NME was that, instead of using that texture’s alpha value as the fragmentOutput alpha, we can use it as a parameter to “choose” between the ball’s red color and the effect’s yellow color, by utilizing a Lerp (Linear Interpolation) node.
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THAT IS WHAT I WANT!
THANKS!
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