Hi Anes and all helpers. Ya know, I think @adam’s and @Necips’ escalator looks pretty good (they’re both geniuses, ya know?)
So… I merged their code into your scene, added a (bad Wingnut-coded…) direction-adjusting system, and hooked up the GUI buttons.
It still needs rotating and size-adjusting, and, to be frank, I have no idea how to do that (to that gorgeous sinusoidal escalator formula of Adam’s/Necip’s). We might need to rotate entire main model.
Scary stuff, but, damn… these guys are as smart as they come, eh? Math Gods. (sigh, drool, envy, etc). Thanks for the assistance, guys! Well done!
And Anes… you are/were advancing real well… in your previous playgrounds. I can see your deductive reasoning and brave experimenting at-work… and you are surely headed towards becoming a BJS pro. But this algorithm/formula… is/was semi-complex, so we should probably TRY to use what the guys have built for us, somehow. You gotta admit, it looks pretty darned nice.
I lead you astray with the moveTo function. We needed a better animator than that, one with an onAnimationEnd callback function… so you could hide the end-around stair-step during the long-move, and NOT use moveTo for that move. Instead, set its .visibility=0 and then make it JUMP to the other end… with a quick step.position = someVector3. Possibly, a real HIGH SPEED moveTo would work, but still, our moveTo has no onAnimationEnd… and we needed that… for the “hiding”.
There were other logjams, too… because… I was hurrying and hadn’t let smarter people than I… reply. Sorry about that. And again… you were/are doing a great job with BJS so far… but your project is a “big gulp”… complexity-wise.
Perhaps… we can beg Adam/Necips/others… to help us “apply it” to your mostly-disabled main model. (fingers crossed)