# How to recreate Havok physics shape based on morph target positions?

**URL:** <https://forum.babylonjs.com/t/how-to-recreate-havok-physics-shape-based-on-morph-target-positions/60941>\
**Category:** Questions\
**Created:** [October 13, 2025, 11:54pm UTC](https://forum.babylonjs.com/t/how-to-recreate-havok-physics-shape-based-on-morph-target-positions/60941 "2025-10-13T23:54:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![HiGreg](https://avatars.discourse-cdn.com/v4/letter/h/c5a1d2/32.png) [@HiGreg](https://forum.babylonjs.com/u/HiGreg)\
**Post date:** [October 14, 2025, 12:15am UTC](https://forum.babylonjs.com/t/how-to-recreate-havok-physics-shape-based-on-morph-target-positions/60941/2 "2025-10-14T00:15:00Z")

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If the morph target is changing VertexData (e.g. vertex positions), then recreating physics shape should be something like [the end of this post about updating the PhysicsShape](https://forum.babylonjs.com/t/using-density-and-an-overview-of-physics-properties/51729).

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