I added some textures using View > Texture Viewer > Add in the Desktop BabylonJS Editor
and see them in the texture viewer like “SkyBlue2_px.png” etc
But how do I reference them in scripts? I tried
skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("SkyBlue2", scene, ["_px.png", "_py.png", "_pz.png", "_nx.png", "_ny.png", "_nz.png"]);
and get the file not found error when running the scene with “Play and Debug”
is there some good tutorials on the editor which cover such topics? I couldn’t find any. Is there some tutorial on the typical workflow when using the Editor? I mean how to start the project, how to tie multiple scenes together, …, build and release everything to production? You can’t just create the project from scratch with ts/js/html and then open it in the editor can’t you?