# How to run https server on Babylon.js Editor

**URL:** <https://forum.babylonjs.com/t/how-to-run-https-server-on-babylon-js-editor/19885>\
**Category:** Questions\
**Created:** [April 11, 2021, 11:36am UTC](https://forum.babylonjs.com/t/how-to-run-https-server-on-babylon-js-editor/19885 "2021-04-11T11:36:16Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![Limes2018](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/limes2018/32/24184_2.png) [@Limes2018](https://forum.babylonjs.com/u/Limes2018)\
**Post date:** [May 4, 2021, 12:32am UTC](https://forum.babylonjs.com/t/how-to-run-https-server-on-babylon-js-editor/19885/19 "2021-05-04T00:32:50Z")

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@julien-moreau

Sorry for my continuous posts.

Do you know the reason why VR controller is different between Playground and BJS editor?

The post shows WebXR controller input on PG. The Quest2 controller shows appropriately.  
[WebXR based VR controller input - Demos and projects - Babylon.js (babylonjs.com)](https://forum.babylonjs.com/t/webxr-based-vr-controller-input/20497)

Current VR controller in my project on BJS Editor is different. Version of Babylon.js cause the difference?  
Thanks for your every support.

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