I am a Java engineer, I am not familiar with WebGL and BabylonJS.
Maybe my expression is not accurate, it is translated from Chinese.
I would like to ask how BabylonJS can achieve the following large scene application and perspective roaming.
Is such a large scene loaded by a single GLB made by blender? Or is it loaded on demand? Is there any address or demo that can be learned? Thank you.
I think you can perfectly do what you want with BJS. I suggest you to read this : Babylon.js docs
If you want an interaction with your trucks which seem to be all the same, maybe you should load each mesh separately and use the instances (Babylon.js docs) to decrease the size of your scene.
@bvaisman
Thank you very much for replying to me. These are the two projects I have done. I think I have already gotten started with babylonjs. The video I posted above is a large scene with a very realistic effect. How to do this? The modeler models it, and I render it. I have never been exposed to it. The official documents only have some introductory ones, and there are no realistic scenes like this. Can you help me download it?