# I want to load a 3d modeling image from Babylon.js, what should I do?

**URL:** <https://forum.babylonjs.com/t/i-want-to-load-a-3d-modeling-image-from-babylon-js-what-should-i-do/27578>\
**Category:** Questions\
**Created:** [February 11, 2022, 4:01pm UTC](https://forum.babylonjs.com/t/i-want-to-load-a-3d-modeling-image-from-babylon-js-what-should-i-do/27578 "2022-02-11T16:01:02Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![jspp](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jspp/32/22076_2.png) [@jspp](https://forum.babylonjs.com/u/jspp)\
**Post date:** [February 11, 2022, 4:01pm UTC](https://forum.babylonjs.com/t/i-want-to-load-a-3d-modeling-image-from-babylon-js-what-should-i-do/27578/1 "2022-02-11T16:01:02Z")

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I want to load a 3D modeling image from Babylon.js.  
Loading the FBX file locally does not work.  
So I upload it on “aws s3” and used it. As follows

```auto
SceneLoader.ImportMeshAsync("", "https://{mys3url}/Myimage.FBX", "Myimage")

```

Isn’t this how you use it?  
I received a free 3D file, but I downloaded a zip file containing various images and FBX files. Should I load the zip file?

The error below occurs.

```auto
Uncaught (in promise) SyntaxError: Unexpected token < in JSON at position 0
    at JSON.parse (<anonymous>)
    at Object.importMesh (babylon.js:16)
    at babylon.js:16
    at f (babylon.js:16)
    at e (babylon.js:16)
    at XMLHttpRequest.g (babylon.js:16)

```

I would like to create web games such as multi-play Minecraft with Babylon JS, so please recommend a simple example.

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<div class="post-metadata">

**Author:** ![RaananW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/raananw/32/28955_2.png) [@RaananW](https://forum.babylonjs.com/u/RaananW)\
**Post date:** [February 11, 2022, 4:09pm UTC](https://forum.babylonjs.com/t/i-want-to-load-a-3d-modeling-image-from-babylon-js-what-should-i-do/27578/2 "2022-02-11T16:09:39Z")

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Babylon doesn’t have an FBX loader, so you can’t load FBX even if the file is accessible.  
We do support glTF, obj, stl, and our own .babylon format.

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**Author:** ![Vinc3r](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/vinc3r/32/25340_2.png) [@Vinc3r](https://forum.babylonjs.com/u/Vinc3r)\
**Post date:** [February 11, 2022, 4:37pm UTC](https://forum.babylonjs.com/t/i-want-to-load-a-3d-modeling-image-from-babylon-js-what-should-i-do/27578/3 "2022-02-11T16:37:07Z")

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You can easily convert your FBX to these formats using Blender (File \> Import, then File \> export 🙃 [open the Shading workspace to tweak materials if needed]).

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<div class="post-metadata">

**Author:** ![jspp](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jspp/32/22076_2.png) [@jspp](https://forum.babylonjs.com/u/jspp)\
**Post date:** [February 12, 2022, 1:59am UTC](https://forum.babylonjs.com/t/i-want-to-load-a-3d-modeling-image-from-babylon-js-what-should-i-do/27578/4 "2022-02-12T01:59:01Z")

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Thank you for your answer.

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<div class="post-metadata">

**Author:** ![jspp](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jspp/32/22076_2.png) [@jspp](https://forum.babylonjs.com/u/jspp)\
**Post date:** [February 12, 2022, 1:59am UTC](https://forum.babylonjs.com/t/i-want-to-load-a-3d-modeling-image-from-babylon-js-what-should-i-do/27578/5 "2022-02-12T01:59:48Z")

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Thank you for the tip.
