# I wonder following. The 'Babylon toolkit' can solve problem that Unity3D's?

**URL:** <https://forum.babylonjs.com/t/i-wonder-following-the-babylon-toolkit-can-solve-problem-that-unity3ds/3774>\
**Category:** Questions\
**Tags:** unity-exporter\
**Created:** [June 9, 2019, 8:54am UTC](https://forum.babylonjs.com/t/i-wonder-following-the-babylon-toolkit-can-solve-problem-that-unity3ds/3774 "2019-06-09T08:54:33Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![nedcrow](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nedcrow/32/2663_2.png) [@nedcrow](https://forum.babylonjs.com/u/nedcrow)\
**Post date:** [June 9, 2019, 8:54am UTC](https://forum.babylonjs.com/t/i-wonder-following-the-babylon-toolkit-can-solve-problem-that-unity3ds/3774/1 "2019-06-09T08:54:33Z")

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i saw doc that about HTML5 game with Unity3D. (and sorry to immature in English.)

* * *

1. Loading the game takes a long time. : (It takes longer than running through WebPlayer)

2. Unity runtime capacity is bigger than other engines. (Phaser, cocos2d: 2 ~ 3MB | Unity: 5MB)

3. There is still Unity’s WebGL build and run-in plug-in stabilization issue.

4. The application of third-party plug-ins is cumbersome in the web environment.

5. After the build, obfuscated JS files and binary data files are provided, so there is no need for future micro-modifications (such as performance optimizations).

ref 1 : [2. HTML5 게임 엔진 · HyegeunCho/hgcho-phaser Wiki · GitHub](https://github.com/HyegeunCho/hgcho-phaser/wiki/2.-HTML5-%EA%B2%8C%EC%9E%84-%EC%97%94%EC%A7%84)

ref 2 : [[참고] HTML5 게임 제작 R&D 보고 자료 · HyegeunCho/hgcho-phaser Wiki · GitHub](https://github.com/HyegeunCho/hgcho-phaser/wiki/%5B%EC%B0%B8%EA%B3%A0%5D-HTML5-%EA%B2%8C%EC%9E%84-%EC%A0%9C%EC%9E%91-R&D-%EB%B3%B4%EA%B3%A0-%EC%9E%90%EB%A3%8C)

* * *

Now i’m studying ‘Babylonjs + typescript + react + es6’.  
But the ‘babylonjs-editor’ was still difficult.  
And i’m familiar with unity interfaces. Especially, ‘UI Drawing’ and ‘scene switching’.

So, Can solve the above problems with ‘BabylonToolkit’?

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [June 10, 2019, 3:09pm UTC](https://forum.babylonjs.com/t/i-wonder-following-the-babylon-toolkit-can-solve-problem-that-unity3ds/3774/2 "2019-06-10T15:09:23Z")

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Pinging @MackeyK24 who is the author of the Babylon Toolkit for Unity3d

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**Author:** ![MackeyK24](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mackeyk24/32/3741_2.png) [@MackeyK24](https://forum.babylonjs.com/u/MackeyK24)\
**Post date:** [June 10, 2019, 4:36pm UTC](https://forum.babylonjs.com/t/i-wonder-following-the-babylon-toolkit-can-solve-problem-that-unity3ds/3774/3 "2019-06-10T16:36:09Z")

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The Babylon Toolkit (Unity Exporter)… Does not have **anything** to do with Unity Runtime or any Unity GUI or Shader or anything like that…

The Unity Exporter simply **EXPORTS** your Unity scene content into a .babylon scene file.

The Babylon Scene Manager extension for BabylonJS is what give you all the **Unity-Like** game dev mechanics. The Unity exporter gives you that **Unity Editor Experience** when creating youe scene content and attaching your **BABYLONJS** scripts.

But everything is BabylonJS script code running… somewhere… Most likely my SceneManager extension.

So it not really a Question of can i do that in Unity… But… can you handle those issues with the BabylonJS Game Engine… The Babylon Toolkit just makes it **really easy** to create your BabylonJS games using the **MillionDollar Unity Editor** for our Babylon Game Development…

That is freaking Sweet to me 🙂

It just seems like your converting unity game engine directly… But your not… Its just good at what it does 🙂

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**Author:** ![nedcrow](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nedcrow/32/2663_2.png) [@nedcrow](https://forum.babylonjs.com/u/nedcrow)\
**Post date:** [June 11, 2019, 10:02am UTC](https://forum.babylonjs.com/t/i-wonder-following-the-babylon-toolkit-can-solve-problem-that-unity3ds/3774/4 "2019-06-11T10:02:53Z")

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Thank you for kind answer.

I’ll try again drawing that GUI. 🙂

Oh, I forgot it.  
would(should?) you have to change the link address here?

‘The [Babylon Toolkit] is an engine extension…’ in page [https://www.babylontoolkit.com/](https://www.babylontoolkit.com/)

[https://github.com/BabylonJS/Exporters/tree/master/Unity/EditorToolkit/Redist](https://github.com/BabylonJS/Exporters/tree/master/Unity/EditorToolkit/Redist)  
-\>

> **[BabylonJS/UnityExporter](https://github.com/BabylonJS/UnityExporter)**
>
> Home of the community maintained Unity exporter for Babylon.js - BabylonJS/UnityExporter

Thanks again!

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**Author:** ![Fick1995](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/fick1995/32/2930_2.png) [@Fick1995](https://forum.babylonjs.com/u/Fick1995)\
**Post date:** [June 14, 2019, 12:48am UTC](https://forum.babylonjs.com/t/i-wonder-following-the-babylon-toolkit-can-solve-problem-that-unity3ds/3774/5 "2019-06-14T00:48:12Z")

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Thanks for the info, i was also searching for that great! 😄

[https://bogusbraxtor.ph](https://bogusbraxtor.ph)
