Hi All,
It would be nice if the engine could support IES light profile so that we could add more realistic lighting in a scene. The current lighting feature are quite limited in some way.
Even Khronos group is considering adding an optional extension to the GLTF spec to support IES profile. https://github.com/KhronosGroup/glTF/pull/2200
Is there any other way to add some more advanced lighting alternatively if IES is not possible at the moment?
Lighting baking could be another option.