# ImageProcessing and Multiview

**URL:** <https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501>\
**Category:** Questions\
**Created:** [May 24, 2019, 11:15pm UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501 "2019-05-24T23:15:50Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![PichouPichou](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pichoupichou/32/316_2.png) [@PichouPichou](https://forum.babylonjs.com/u/PichouPichou)\
**Post date:** [May 24, 2019, 11:15pm UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501/1 "2019-05-24T23:15:50Z")

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It seems like you can’t have different imageprocessing effet depending on your camera. Whatever I do it behaves like DefaultRenderingPipeline.imageProcessing and scene.imageProcessingConfiguration are always the same. So whatever camera I put in my DefaultRenderingPipeline, all the cameras of my scene will still be impacted by imageprocessing effects.

See this multiview example where I create a DefaultRenderingPipeline with only one camera:  
[https://www.babylonjs-playground.com/#E9IRIF#32](https://www.babylonjs-playground.com/#E9IRIF#32)

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [May 24, 2019, 11:32pm UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501/2 "2019-05-24T23:32:50Z")

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Pinging @sebavan

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [May 24, 2019, 11:45pm UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501/3 "2019-05-24T23:45:22Z")

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By default the configuration is shared for everything so you need a dedicated config for the pipeline: [https://www.babylonjs-playground.com/#E9IRIF#33](https://www.babylonjs-playground.com/#E9IRIF#33)

That said it still does not apply to the requested camera. Still digging.

Ping @trevordev for the Post process not being applied in case he s got an idea ?

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [May 25, 2019, 12:12am UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501/4 "2019-05-25T00:12:49Z")

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Basically this should be the setup to follow: [https://www.babylonjs-playground.com/#E9IRIF#38](https://www.babylonjs-playground.com/#E9IRIF#38) (need to be hdr to rely on the post pro else it directly impact the materials)

But for some reason it is still buggy.

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [May 25, 2019, 12:24am UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501/5 "2019-05-25T00:24:06Z")

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[https://www.babylonjs-playground.com/#E9IRIF#39](https://www.babylonjs-playground.com/#E9IRIF#39)

Ok so on the new config, you also need to tell it to run in the PP.

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [May 25, 2019, 12:41am UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501/6 "2019-05-25T00:41:32Z")

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I will simplify this in a bit, fully booked until next week: [Simplify multi camera setup for DefaultRenderingPipeline · Issue #6402 · BabylonJS/Babylon.js · GitHub](https://github.com/BabylonJS/Babylon.js/issues/6402)

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**Author:** ![PichouPichou](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pichoupichou/32/316_2.png) [@PichouPichou](https://forum.babylonjs.com/u/PichouPichou)\
**Post date:** [May 25, 2019, 8:59am UTC](https://forum.babylonjs.com/t/imageprocessing-and-multiview/3501/7 "2019-05-25T08:59:03Z")

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Cool thanks for the help @sebavan!
